Artist - Rafael Grassetti

The Sentry Character was based on a pre existing game model however it was deemed necessary to re model the character from scratch.
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Some zbrush screen grabs


Textured first pass renders

Texture maps were painted using Photoshop at 4096 x 4096 with seperate maps for the torso arms and legs, split into Colour, Spec, Gloss, Bump, Luminosity and Normal maps

This model was UV mapped using 3d Studio max.

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This render was created by the very talented artists at Axis Animation.



