Sentry Character

Artist - Rafael Grassetti

The  Sentry Character was based on a pre existing game model however it was deemed necessary to re model the character from scratch.  


Some zbrush screen grabs



Textured first pass renders

Texture maps were painted using Photoshop at 4096 x 4096 with seperate maps for the torso arms and legs, split into Colour, Spec, Gloss, Bump, Luminosity and Normal maps



This model was UV mapped using 3d Studio max.


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This render was created by the very talented artists at Axis Animation.