About

Who we are


James Busby

Creative Director and founder of Ten24 James began working in the Graphics industry in 2002 for Argonaut games in 2004 he moved to Ark VFX where he stayed on as a modeller and visual effects artist until strarting Ten24 in 2008..


Craig Clark

Craig has over ten years industry experience, encompassing games, television, music video, and the movie industry. He has served many years with small VFX houses, as well as working for a year at Framestore in London. Specialising in rigid body modelling, much of his work has focussed around motor vehicles, exotic, every day, and motor sport."
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Ross Mansfield

Before joining Ten24 Ross worked in the games industry for 10 years, where a big interest in racing led to working on well known franchises such as MotoGP and Split/Second. Ross specialises in mechanical modeling, paying attention to the smallest detail to reproduce, or create, complex objects
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Rafael Grassetti

Rafael specialises in Traditional Sculpture, 3d Modeling, Digital Sculpting, Texturing and assets for feature Film, Cinematic and Toy design. He started his carrer working as a freelance artist for advertising companies in Brazil, he has worked as a fulltime lead modeler at Pixpost Studio and Tribbo post Studio for almost 3 years in Brazil. After that he went back to work as a freelance artist for Cinematic productions. Rafael Started working with Ten24 in 2009 and together we have created some fantastic work for some very high profile projects as well as our character training vidoes.
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Tim Brown

Tim started his career 12 years ago, with his formative years spent working
as a 3d artist serving the videogame industry (Particle Systems and then
Argonaut).  After 6 years of creating both realtime models and hi-res FMV
models and with several published titles under his belt, he decided to
become a freelance artist and went on to work on titles such as "Project
Gotham Racing 3" and "Driver: Parallel Lines".  Recent years have seen him
hone his visual effects skills at Ark VFX, working on several high profile
TV commercials and extensive videogame FMV work.  Tim's speciality is hard
body modelling, creating very neat and accurate models to the highest
standard.


Andy Turner

After several years as lead artist at Particle Systems, producing groundbreaking CGI intros and cutscenes for both I-War and I-War 2, Particle Systems was taken over by Argonaut Games. I worked on a number of things but most notably a game called Powerdrome where I worked as the lead artist, creating CG pre-production, in-game assets and animation.

In 2003 Myself and two colleagues from Particle systems, Stephen Tappin and Richard Wright setup Ark VFX along with 2000 AD artist and illustrator Greg Staples. Greg Left in 2004. Ark VFX was one of the UKs top animation studios, directing TV ads ad game trailers.

Ark VFX closed in October 2010 after 7 years of stunning CGI production. I am now working on a freelance basis and also a member of  the Ten24 artist collective.

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