2 Hour Photorealism Video Tutorial and Model
Price: £20.00
Included files ::
:: 2 Hour video tutorial in QuickTime format split into 10 chapters
:: Character model Ztool
:: Lightwave scene and model files
:: Full resolution 4098 x 4098 textures
:: OBJ objects
- Effective techniques for projection photographic textures on the body mesh
- Using high resolution texture reference to project and bake the head
- How to combine a series of Baked out Photographic textures using lighting masks
- Using Zbrush to clean up textures and remove seams and unwanted distortion
- Creating a realistic hair texture
- Techniques used to extract high resolution distortion free bump maps from colour maps using photoshop
- Way to extract both sub-dermal and epidermal texture maps for use in the skin shader
- Setting up the simple skin shader in Lightwave using the maps generated in the previous chapters
- Creating specular reflection and gloss maps in Photoshop
- Setting up and rendering the final image and post processing in Photoshop
Video Previews
Chapter 10 :: Render and Post processing
Chapter 9 :: Specular and gloss maps
Chapter 8 ::Skin shading and lighting setup
Chapter 7 :: Subdermal and Epidermal
Chapter 6 :: Bump maps
Chapter 5 :: Hair
Chapter 4 :: Zbrush texturing
Chapter 3 :: Combining Baked Maps
Chapter 2 :: Projecting the Head Textures



