Making of Tron

The main character model for this project was created using the game model for reference. Obviously it was very low polygon so our job was to up res the model cutting in all the panel lines and little details as well as creating a new set of 4096 x 4096 textures

Here you can see a few wireframe screen grabs of the completed high res model

Although the model was only intended for static renders it still had do be rigged and posed so clean topology was the order of the day

This is a quick example of the low resolution game head compared to the high resolution sub divided model
The model was UV mapped using Lightwaves PLG tools. perfect for unwrapping organic object.

Nice square, even UVs
Texture maps were painted using Photoshop at 4096 x 4096 with seperate maps for the torso arms and legs, split into Colour, Spec, Gloss, Bump, Luminosity and Normal maps

A close up render of the chest plate with the high res textures applied..
This render was created by the very talented artists at Axis Animation and is used on the box cover for the game.


