Skin Shading in Unity

Skin Shading in Unity
1 year, 3 months ago 7
Posted in: Game Development

 

So today we had a quick play around with the PreIntergrated Skin Shader in Unity. Using one of our older head scans as a test subject.

The shader its self is very easy to setup, simply load in the demo scene replace the head with what ever model you intend to use and copy the material over, then its simply a case replacing the maps and tweaking the settings to suit your model. You can have a look at the settings we used here

 

unity

You can also download a the compiled scene and have a look yourself.

 

Download Unity Skin demo here 115MB

And because we are feeling especially generous today you can also download the 3D scan and all the textures including the Pre-Intergrated Skin maps used here. The file includes ::

 

  • Head Scan ZTL with all subdivision levels and Diffuse colour map
  • Level 2 frozen OBJ with Normal and colour maps
  • Level 3 frozen OBJ with Normal and Colour maps
  • Decimated high res OBJ with colour map
  • Pre-Integrated Skin Shader maps

Download Model and Textures 237 MB

Enjoy! and if you do anything cool with it please let us know.

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7 Responses

  1. Evandro says:

    Good afternoon!
    My name is Evandro am an artist and 3D designer and am involved in a project of a short film 3d-profit and only for study with Blender 3D and would like to use this model in my project as a zombie persongam putting cretito the work as collaboration your site. If possible thank you very much.

    Note Txt translated by google.

  2. jabusby says:

    Hi Envandro..

    Yep do as you wish with the scan, I credit would be nice, and please send me a link to the work when its finished, I’m always interested to see what people get up to with our models.

  3. Chris says:

    Nice. Thanks.. !

  4. cician says:

    Hi, I’m the maker of the shader.
    So, is it public domain? Can I include it with the shader?

    I downloaded the scan and played with the settings a bit:

    I’ve set the max texture size to 4k.

    In any case thanks for the scan! And for review.
    ps.: it’s time to undust and finish the hair shader so we have less baldies ;)

  5. jabusby says:

    Looks great Cician! much better than my effort ;) yea go for it if you want to include it with the shader all I ask is that there is a link to our scan store http://www.3dscanstore.com.

    Cheers and thanks for the great shader, cant wait to see the hair ;)

  6. Robert says:

    Hi,
    I just wanted to let you know that your model seems to be the model of choice for our skin shading tests at blenderartists.org. And deservedly so. I cannot praise it enough. It is absolutely brilliant!
    Here are some of my tests: blenderartists.org/forum/showthread.php?216113-Brecht-s-easter-egg-surprise-Modernizing-shading-and-rendering&p=2461641&viewfull=1#post2461641
    Thanks a lot for sharing it and I wish you a beautiful day!

  7. Payam Arabzadeh says:

    Hi,
    These are 3 images from what we’ve done with your model :
    http://rcin.comxa.com/up/85edfa24307b.jpg
    http://rcin.comxa.com/up/061abe12b79f.jpg
    http://euit.comule.com/up/3c59e5f8b3e9.jpg

    All Shots captured real-time inside Unity 3D engine (Predecessors is the name of our game).

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